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All Things IT SRL
zeromsZeroms

DDoS-protected IP transit, built for game server providers.

Always-on filtered transit with 0 ms mitigation and no hairpinning. Points of presence sit close to game servers so protected traffic does not detour across a continent to be scrubbed.

At a glance

Mitigation, with filtering always on
0 ms
Scrubbing capacity
1 Tbps+
PoPs sit next to game servers
No hairpin

Role in the complete solution

Carries clean traffic to the platform without adding round-trip time.

Game server providers who need protection that does not cost them latency.

Why Zeroms exists.

Zeroms is the network layer of the group, and the only part of it sold to competitors. Generic scrubbing services are built for web properties: they tolerate a detection window, they tolerate a reroute, and they tolerate 40 ms of added path. Game traffic tolerates none of that.

Filtering is always on. There is no detection threshold to cross and no BGP announcement to wait for, which is what "0 ms mitigation" means in practice: the attack traffic is already inside a filtered path when it arrives.

Points of presence are positioned close to where game servers actually run, and traffic is not hairpinned to a distant scrubbing centre and back. The result is protection that does not show up in the player's ping. Capacity sits above 1 Tbps, and the platform is operated by the same team that runs Torchbyte, so it is proven against production game workloads every day.

  • 01

    Always-on, not on-demand

    Traffic is filtered continuously. There is no baseline to learn, no threshold to trip and no window during which the first wave of an attack reaches the target.

  • 02

    Zero added latency by design

    PoPs are placed near the servers they protect. Packets are not hairpinned to a remote scrubbing centre, so protection costs nothing in round-trip time.

  • 03

    Built for GSPs, not web properties

    Protocol handling is tuned for game traffic that is UDP-heavy, latency-critical and small-packet, rather than for HTTP flood patterns that behave nothing like it.

  • 04

    Operated by an operator

    The same engineers run Torchbyte on this network. Every mitigation profile is validated against live production game servers before it reaches a transit customer.

0 msTime to mitigate
1 Tbps+Filtering capacity
AS215362Autonomous system
Always-onNo detection window
No hairpinDirect forwarding paths
GSP-firstBuilt for game workloads
  • DDoS-protected IP transit for game server providers
  • Always-on L3/L4 filtering
  • Low-latency PoPs positioned near game infrastructure
  • Capacity above 1 Tbps
  • Direct engineering contact during incidents

Zeroms is a trading brand of All Things IT SRL, CUI 50757953.

Tell us the workload and the constraints. You get back a specification from someone who would have to run it.